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I like pretty much anything to do with masks as a social construct, but especially what this seems to suggest. My only complaint is that the demo seems way too short for the ideas it's conveying.

This is very much a "can I actually code this in the engine I want" deal - consider this more of a basic level test than anything else. I'll release a more decisive demo of Act 1 when it's done, though this project is likely to be very big and take a long while to fully produce.

(this sequence is 1,500 words total - I anticipate the final thing would be more like 150,000 words total, not yet sure how long Act 1 will be  -  consider this sequence about 1% of what the anticipated actual game will entail)

this is not disco

but I like it